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4 SURVIVORS

CONCEPT

OVERVIEW

“RELOAD!”

In 20XX, a virus that began in New York spread across the entire world. At first I was alone. Now there are 4 of us.

What did we do before this? Who were we? Honestly, nobody cares. We never had time to think about it.

We're getting out alive. Through the streets. Through the infected. Through every disgusting zombie standing in our way.

...Wait. What the hell is that bigger one?

GAME INFO

GRID
4×6
GAME TYPE
WAYS
VOLATILITY
VARIABLE BY SURVIVOR

MECHANICS

  • The player chooses one of four survivors.
  • Each survivor is meant to have a different way of playing.
  • The current direction uses Medium, High, Extreme, and Insane volatility. These profiles are not locked.
  • Survivor abilities, infection, and escalation are still concepts.
  • Survival pressure and an extraction endgame are being explored.

FEATURES

SURVIVOR SELECTION

The chosen survivor is intended to change abilities and the risk of the session. This is not locked.

TEAM INFLUENCE

The other survivors may still affect play when they are not the one you chose.